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Welcome to the Liber Mandraconiss

This wiki is a constant work in progress, and is a collection of a number of articles. Some of the content can also be found elsewhere on the site, but are reproduced here to provide a complete record. The articles here relate to unique worlds (or settings) for tabletop roleplaying games, or RPGs as they are known, most of which are for Wizards of the Coast's Dungeons and Dragons game (D&D), with some archive material from the Advanced Dungeons and Dragons (AD&D) system. Background information from the PBM game manuals for the Shadows Lengthen PBM and the Ties of Blood PBM are also included.

Except where indicated all the sections here are the work of the author (Bill Heron).


The Mandragora setting and RPGs

The Mandragora originally took shape in my imagination in the early 1990's, while I was creating a setting for a role-playing game, the world of Duralyth. The Mandragora were a Player Character (PC) race that I created from scratch as a nemesis for my players, and as a more unusual demi-human PC race. I incorporated a number of other sources, usually adventures (I used modules from settings such as Ravenloft, Forgotten Realms, Lankhmar, and the World of Greyhawk), but the majority was my own work.

The premise was fairly simple: a world dying by degrees from magical destruction. It was a place where the magical equivalent of genetic engineering had taken place, and had gone dramatically out of control. Originally, one of the cultures I created were a group of isolationist creatures descended from Dragons. I was intrigued by the thought of how such a race might interact with each other, and what sort of society they may have founded during centuries of isolation from the outside world. Moreover, how would they react when the other races began to take an interest in their realm?

The result was the creation of the Mandragora and the island home of the Mandragora, Lonaraban. Since then their culture and society has developed extensively from my original notes, as I scribbled one freezing January afternoon. I have always felt that it could be developed farther still from my original campaign. Lonaraban was an isle that had great potential for adventure, and this series is the result. I'm still scribbling though.

  • Game rules for the Mandragora - Mainly for Wizards of the Coast's Dungeons & Dragons system (AD&D 2nd Edition and D&D 3.5). 4th Edition rules will be coming soon.
  1. D&D 3.5 rules for Mandragora PCs
  2. D&D 4th Ed. rules for Mandragora PCs
  3. AD&D rules for Mandragora PCs

Dungeons & Dragons Campaign Settings

  • Against the Odds was a 4th Edition D&D setting. I began running it in September 2010 at ORC, setting it in the country of Archaemia, ruled by an oppressive regime (worshippers of the God Bane) that crushes all dissent hard.
  • Ashes of Freedom is my campaign setting for the 3.5 Edition of the Dungeons & Dragons game, with a number of extra customisations (from 4th Edition). This area contains house rules and setting information. It's set in a country recovering from a war with Orcs and other Goblinoids 20 years previously, only to be invaded once more by a far more powerful foe. It is a feudal-style kingdom that gives players a chance to be heroic. There's enough information for players and DMs for a quick start-up game which is how it came about in the first place, for the launch of D&D 4th Edition.
  • The New World setting was created by myself and others as the ORC Shared Campaign. The New World is a high fantasy Dungeons & Dragons 3.5 setting, reminiscent of the time of the Conquistadors discovering the Americas. It is a jungle world of lost ruins, dinosaurs, strange civilisations (LizardFolk), and lurking evil. Originally designed to be part of a shared campaign, the New World setting was the work of various GMs: Benn Beaton, Bill Heron, Fraser Ramsay, Robert Stewart, Nick Layden, Alasdair Macleod, David Wright, and Chris Furness.

Dark Edinburgh

The Dark Edinburgh setting originally came about as part of a Hunter game in Vampire the Masquerade. The players were themselves twenty years in the future, and they were working for a Fenris Caine, the werewolf PI that I described in Urban Predator.

Since then I've worked Edinburgh into my Cthulhutech campaign Through the Looking Glass that I run occasionally at ORC (detailing Edinburgh in 2085), and Arunstoun, a new Location for Call of Cthulhu in the 30s.


I'm a long time fan of Brian Lumley's Necroscope series, and his Wamphyri creations. I run occasional games at ORC, using the Call of Cthulhu rules where players are parapsychics recruited by eBranch in the fight against the Wamphyri and their vampires. The eBranch section details games and rules I created.

Warhammer 40,000 (WH40K)

I'm an active player in a number of WH40K games (Dark Heresy, Rogue Trader, and Deathwatch). This section lists my PCs and some of the adventures.

The Archive

Here lies the remains of ideas. The Archive contains ephemera that never made it beyond a single game or a few months of planning.

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