D&D 3.5 rules for Mandragora PCs
This section should be used together with each distinct race section - I've separated them to save download time.
Mandragora PCs can be created using the rules below.
Contents |
Age
The tables below can be used to generate a random age for a Mandragora PC. Note that the classes below include some classes that may only be allowed as Renegade Mandragora, at the DM’s discretion.
Random Starting Ages
| Race | Adulthood | Bard, Barbarian, Rogue, Paladin, Sorcerer | Cleric, Fighter, Monk, Ranger | Druid, Wizard |
|---|---|---|---|---|
| Mandragora | 90 | +8d6 | +10d6 | +12d6 |
Aging Effects
| Race | Middle Age1 | Old2 | Venerable3 | Maximum Age |
|---|---|---|---|---|
| Mandragora | 400 years | 700 years | 900 years | +5d% years |
1 At middle age, –1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
2 At old age, –2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
3 At venerable age, –3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Height & Weight
The table below can be used to generate a random height and weight for a Mandragora PC.
Random Height and Weight
| Race | Base Height | Height Modifier | Base Weight | Weight Modifier |
|---|---|---|---|---|
| Black | 5’8” | +2d10 | 200 lb. | +5d4 lb. |
| Blue | 5’8” | +2d12 | 200 lb. | +5d4 lb. |
| Bronze | 5’8” | +2d12 | 200 lb. | +5d4 lb. |
| Brass | 5’8” | +2d6 | 200 lb. | +5d4 lb. |
| Copper | 5’8” | +2d10 | 200 lb. | +5d4 lb. |
| Gold | 5’8” | +2d12 | 200 lb. | +5d4 lb. |
| Green | 5’8” | +2d10 | 220 lb. | +5d4 lb. |
| Red | 5’10 | +2d10 | 250 lb. | +6d6 lb. |
| Silver | 6’ | +2d12 | 200 lb. | +5d4 lb. |
| White | 5’8” | +2d10 | 200 lb. | +5d4 lb. |
Mandragora Racial traits
Unless otherwise noted, all Mandragora share the following abilities:
- Medium: As Medium creatures, Mandragora have no special bonuses or penalties due to their size.
- Mandragora base land speed is 30 feet.
- Immunity to sleep magic and paralysis effects, and a +2 racial saving throw bonus against enchantment spells or effects.
- +2 racial bonus on Will saves against spells and spell-like abilities.
- Low-Light Vision: A Mandragora can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Darkvision: Mandragora can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Mandragora can function just fine with no light at all.
- Natural attacks: Mandragora have a formidable array of natural weaponry. A Mandragora has two claw attacks, a bite attack, and a tail attack, and the claws and tail are the primary natural weapons. A Mandragora fighting without weapons uses a claw when making an attack action. When it has a weapon, it usually uses the weapon instead. A Mandragora fighting without weapons uses both claws and its tail when making a full attack. If armed with a weapon, it usually uses the weapon as its primary attack and its tail as a natural secondary attack. If it has a hand free, it uses a claw as an additional natural secondary attack. Damage is as follows: bite (1d6), tail blade (1d6), claws (1d4).
- Because of their tails, Mandragora have a +2 racial bonus on Jump, Swim, and Balance checks (3.6 rules: +2 to Acrobatics and Swim checks).
- +4 natural armour bonus due to their scaly hide.
- Level Adjustment +4.
The Mandragora Races
- D&D 3.5 rules: Black Mandragora
- D&D 3.5 rules: Blue Mandragora
- D&D 3.5 rules: Brass Mandragora
- D&D 3.5 rules: Bronze Mandragora
- D&D 3.5 rules: Copper Mandragora
- D&D 3.5 rules: Gold Mandragora
- D&D 3.5 rules: Green Mandragora
- D&D 3.5 rules: Red Mandragora
- D&D 3.5 rules: Silver Mandragora
- D&D 3.5 rules: White Mandragora
Playing a Mandragora Character
Notes for the DM: Mandragora characters are exceptionally powerful in low-level campaigns, and can quickly unbalance a game. It is recommended that there is only one Mandragora character per party, unless a party is to be all Mandragora. Be careful before allowing Renegade Mandragora - the abilities of some of the disallowed character classes together with the Mandragora racial abilities can take a lot of fun out of the game when a PC is a walking tank!
These rules are still very much a work in progress and are likely to be updated for clarification or modified in the future; nor should they be taken as canon. If a DM does not like the rules, feel free to modify them.
If you are running a game using the rules for adding abilities as levels increase (i.e. without level adjustment), they are acquired a follows:
- Level 1: Darkvision, Low-light vision, Medium Size, Base Land Speed 30 ft., Immunity to magic sleep and paralysis effects.
- Level 2: Natural attacks, Natural armour, Tail attack.
- Level 3: +2 Will Save Bonus, +2 Skill bonus to Jump, Swim, and Balance checks (3.6 rules: +2 to Acrobatics and Swim checks).
- Level 4: Any additional racial traits specific to the Mandragora species.
The following provides some advice on playing a Mandragora character, although they are really more guidelines. They do however provide an insight into the way that the Mandragora think and regard the world, and how they interact.
Character Classes
Mandragora live strictly defined lives based on their caste and colour, and most choose to follow the preferred class of their colour. However, they have long lives and multi-class combinations are common. Some choose to follow an unusual path - taking a class that is banned outright, such as a Sorcerer, Bonecaller, or HellBinder. Denunciation or imprisonment is the least of their worries for these characters. A number of classes can have a negative effect on play - check with your DM beforehand.
- Barbarian: There are no Mandragora Barbarians - the Mandragora society is too disciplined. This class may be allowed by the DM, but only as a Renegade.
- Bard: A common class amongst the Brass, Bards fulfil the essential role of recording the history and activities of the Mandragora through crystalsinging, as well as the more common Bardic abilities.
- Cleric: The majority of Silver Mandragora are Clerics of Mandrathea, the only real deity of note to the Mandragora. Other gods are proscribed by law - only Renegade Mandragora Clerics can follow gods other than Mandrathea. Mandrathea, the patron demi-goddess of the Mandragora is Lawful Neutral. Known as the Sacred Mother, she is admired; rather than worshipped. Her priests are expected to what is necessary to preserve and protect Mandragora society. The domains she is associated with are Healing, Knowledge, Magic, and Protection. Her symbol is a hawk diving. The favoured weapon of her priesthood is the quarterstaff.
- Fighter: Fighters are common to every Mandragora colour. Every Mandragora hatchling learns to use a weapon and this class is common amongst the Citizen caste.
- Monk: Only a few Mandragora are Monks, and the majority of them are Silver who can master the necessary internal discipline and willpower to follow the tenets of this class. All Mandragora monks believe that they aspire to join Mandrathea, and follow her as their goddess.
- Paladin: The Paladin class in unheard of amongst the Mandragora, at least in public. However, rumours exist of a secret order of warriors with powers akin to Paladins, formed during the Daemon Wars and trained to fight the Daemonic forces.
- Ranger: A few Noble Mandragora are Rangers, but it is a common choice amongst the Bronze, Green and White Mandragora. It lends itself well to their sense of self-sufficiency.
- Rogue: Not a class viewed as being one of repute, Rogues can be founds as scouts in every Talon of the army. Other aspects of the Rogue class are also followed by thrill-seeking Nobles, as well as by assassins. Many Black Mandragora are Rogues of some sort.
- Sorcerer: There are no Mandragora Sorcerers - only Renegade Mandragora may take this class. The aspect of sorcerous magic is undisciplined and uncontrollable - and has caused events such as the Daemon Wars. The class is one to be suppressed and its practitioners are viewed as deviants of the worst kind. This class may be allowed by the DM, but only as a Renegade.
- Wizard: a common career amongst the Noble Mandragora, it is less popular with the Citizen caste. As it is an expensive profession to follow, most Mandragora without Noble blood will require a patron of some kind, particularly as the academy in the Yar'tach'haim. Most Gold Mandragora take this class.
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